GOWC 2026

THE PROJECT

Every match
became a garden.

Burcin IO gives each validated World Cup match its own animated pixel garden. The match record decides what grows there.

Artwork
Conceptual data art by Burcin IO
Sources
Match data and reviewed FIFA frames
Files
Animated SVG and 12-second MP4
Animated pixel garden artwork for England versus Argentina, World Cup 2026 semifinal.
England 1 - 2 ArgentinaSemifinal - 16 July 2026

ARTIST STATEMENT

The translation system is the work.

I grew up with football. It holds family memory and rivalry, and its rhythm stays in the body after the score is forgotten. The sport is measured constantly. I wanted those measurements to make pictures.

Each garden begins with a match record. I wrote the rules that decide what a pass, shot, save, or card can become. I built the country catalogue and set the review points for goal and assist evidence. When the same approved record enters the renderer, it produces the same garden.

Codex and other AI-assisted tools helped me build and test the pipeline. I choose the visual rules and approve the evidence. The match facts come from the sources named below.

I want the garden to work before the legend is opened. The legend is there when someone wants to follow an object back to the match.

HOW TO READ IT

Start with the garden.

Watch one loop without the legend. When something catches your eye, use the catalogue to find its rule and the method section to check its position.

  1. 01

    First viewing

    The full garden is present from the opening frame. Watch what moves and what holds your attention.

  2. 02

    Find the rule

    Choose an object in the garden, then find the football record assigned to it below.

  3. 03

    Check the placement

    The method says whether its position was recorded, reviewed from a frame, or inferred from nearby ball movement.

The country catalogue

Every country has seven assigned assets. Its tree appears for shots; its flying animal appears for crosses. Choose a country to see the full set.

Loading the project catalogue...

Choose a country to inspect its visual ecology.

PRODUCTION RULES

What each record becomes.

These are the 20 rules used by the renderer. Each line names the football record and the object it calls into the garden.

METHOD AND SOURCES

Where a mark comes from.

The pipeline records how each position was found. Some come from provider coordinates. Goal and assist origins may be checked against FIFA footage. When a direct coordinate is missing, the renderer uses a limited window of nearby ball movement and labels the result as inferred.

01

Source record

The pipeline starts with fixture records, events, match statistics, and archived ball coordinates.

02

Normalise

Events are named once and kept tied to their source.

03

Review frames

Official FIFA frames are checked when a goal or assist origin needs review.

04

Render

The approved record, rule set, and seed produce the animated SVG.

Recorded position

The provider supplies the coordinate or match record.

Reviewed frame

An official FIFA frame is used to approve a goal or assist origin.

Inferred position

The renderer uses a documented window of nearby ball movement.

PRESS MATERIAL

Press brief and files.

Download press brief PDF

PRESS BRIEF

Artist statement, 20 rules, and source method

The six-page PDF explains the project without requiring the website.

Open PDF

HERO ARTWORK

England v Argentina

Semifinal garden, available as canonical SVG and a 12-second communication loop.

View SVGView MP4

LIVE ARCHIVE

All animated match gardens

Use the archive to open individual matches and watch their full loops.

Open live archive